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We mainly develop, design, manufacture and sell switching power supplies and develop, manufacture and sell amusement machines.

 JAPANESE

TEL. +81-494−77−1670

7796-1 Shimoyoshida,Chichibu-City,
Saitama Japan

Our Products:Game for the Elderly and HospitalizedSERVICE&PRODUCTS

       Our Products     EPS and Related Devices         Amusements         Contributing to Regional Community         Game for the Elderly and Hospitalized

 「Fun rehabilitation」

Using our knowhow in cabinet manufacture, we habe launched bisiness into machines used by the nursing and elderly care industry to assist in rehabilitation.

「PON PON TOUCH! Ver2」  


『PON PON TOUCH! Ver2』


In addition to generally providing more cerebral stimulus, this game was researched and developed to encourage patients to stand and maintain balance.
The touch panel on “Pon Pon Touch” creates a sense of direct interaction, and provides a range of games which challenge everything from reaction speed to memory. With multiple difficulty settings, it also appeals to a very broad population with different stages of ability.
The game does feature a large hand rail providing stability for players who need support with standing or balance, but it may also be played seated when safety dictates.


 ■The variety of games and the exciting feel of direct interaction       that touch panel play provides   heightens blood flow to the       brain, enhancing decision making and thought mental       processing.
 ■Playable in a standing or seated position. If played standing it       encourages the patient to redevelop balance and stamina for       remaining upright.
 ■The new version now includes 3 difficulties to add more                                                      challenge to the originally featured 6 games on the machine.

                     ・Touch with lamp  ・Colorful Eggs  ・Cats Duma Drops
                                                                          
                     ・Pon Pon Course  ・Search for an ・Understanding! Little boss
                                unusual card
 
                          

I actually tried Pom Pont touch, the smile of the user was very nice.


Snake Stomper! U」  

    

Snake Stomper! II

When Kyushu University Hospital Department of Rehabilitation and Bandai Namuco’s Kaikaya Limited got together research and build a game to help elderly patients presenting leg weakness, “Snake Stomper II was born.
In this game, the patient stomps on snakes slithering up from under foot. It features an automated feature which to adapts snake exit rate and speed to the patients current ability. It is played in a seated position for patient safety.


Drive out the rascally snakes with a good stomp!
 Proven to activate various muscles and muscle
                                                                   groups which work to prevent falls, including 
                                                                   Tibialis anterior, gastrocnemius, quadriceps femoris,                                                                        and rectus femoris
.
                       ■Adjustable game speed (snake frequency and                                                                                 speed of motion) for users of all levels.
                                                                    User ability is measured in the first half of the                                                                                game, and an appropriate level of play is                                                                                         automatically calculated at which the player is                                                                                challenged in the second half. Snake exit rate may
                                                                  also be adjusted in 3 levels (easy, medium and
                                                                  hard) using a dial on the upper panel.

                         
                               
                        ■Points, hit ratio and reaction speed are                                                                                           measurements of how many snakes were hit,                                                                                  percentage of snakes “killed”, and how much time it                                                                        took to react to snakes. These functions encourage                                                                          the player to improve.
                         
                             

              

Razorback Revenge」  

       

Razorback Revenge!

This “hammer-frog” style game may be used as a supplemental rehabilitation activity, and was developed to induce increase function of the upper limbs and to provide stimulation to the brain.
Just as with the other products above, the game auto adjusts to the player from the number and speed measured in the first half of play. At the end of the game, points, hit rate, reaction speed, and “body age” is also estimated and displayed, which motivates the player to improve. This game is played seated for user safety.

Bring the hammer down with both fists on the reckless
    razorbacks!
    Improves muscular strength and decision making, as     well as widening field of vision. Razorbacks appear in a
    regular rhythm and are timed with LED lighting rings.

Adjustable Razorback exit speed
                                                   People have different reaction rates, so we have built in                                                                 3 difficulty levels.
                                                               There are also 2 different stages: Stage 1 is a warmup,                                                                       and during stage 2, game speed slowly ramps up to                                                                            increase exercise intensity.
                                      ■Newly improved visibilit!
                       The new game design improves target visibility by                                                                            shifting the overall cabinet color and game field to
                                                             white, and tilting the field to face the player and                                                                              improve game concentration. Based on player
                                                             feedback, we also increased hammer handle length by                                                                      3 cm and made the hammer heads fatter to enable                                                                         access to players in wheel chairs.

                      

                        


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SUNELECTRONICS INDUSTRY Co.,LTD.
<headquarters>     
7796-1 Shimoyoshida,Chichibu-City
Saitama Japan

TEL +81-494-77-1670
FAX +81-494-77-1889


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