「Fun rehabilitation」
          Using our knowhow in cabinet manufacture, we habe launched bisiness into
          machines used by the nursing and elderly care industry to assist in rehabilitation.
          「PON PON TOUCH! Ver2」  
          
          
            
            『PON PON TOUCH! Ver2』
              
              In
addition to generally providing more cerebral stimulus, this game was researched
and developed to encourage patients to stand and maintain balance.
              The touch panel on “Pon Pon Touch” creates a sense of direct interaction,
              and provides a range of games which challenge everything from reaction
              speed to memory. With multiple difficulty settings, it also appeals to
              a very broad population with different stages of ability.
              The game does feature a large hand rail providing stability for players
              who need support with standing or balance, but it may also be played seated
              when safety dictates. 
              
               ■
The variety of games and the exciting feel of direct interaction       that
              touch panel play provides   heightens blood flow to the       brain,
              enhancing decision making and thought mental       processing.
               ■
Playable in a standing or seated position. If played standing it       encourages
              the patient to redevelop balance and stamina for       remaining
              upright.
               ■
The new version now includes 3 difficulties to add more               
                                                    challenge
              to the originally featured 6 games on the machine.
              
                                   ・
Touch with lamp  ・
Colorful Eggs  ・
Cats Duma Drops
                                                        
   
    
                         
                                   ・
Pon Pon Course  ・
Search for an ・Understanding! Little boss
                                              unusual card 
                                  
  
    
              
              
              
              
          「Snake
Stomper! U」  
                  
              
              
                『Snake Stomper! II』
                When
Kyushu University Hospital Department of Rehabilitation and Bandai Namuco’s
Kaikaya Limited got together research and build a game to help elderly patients
presenting leg weakness, “Snake Stomper II was born.
In
this game, the patient stomps on snakes slithering up from under foot. It
features an automated feature which to adapts snake exit rate and speed to the
patients current ability. It is played in a seated position for patient safety.
                
                ■
Drive out the rascally snakes with a good stomp!
                 Proven to activate various muscles and muscle
                                    
                                     
                                        groups
                which work to prevent falls, including 
                                    
                                     
                                        Tibialis
                anterior, gastrocnemius, quadriceps femoris,       
                                     
                                     
                                    and
                rectus femoris.
                                       ■
Adjustable game speed (snake frequency and         
                                     
                                     
                                           speed
                of motion) for users of all levels.
                                   
                                     
                                          User ability is measured in the first half of the       
                                     
                                     
                                  
                         game, and an appropriate level
                of play is                 
                                    
                                     
                                            automatically
                calculated at which the player is           
                                    
                                     
                                         challenged
                in the second half. Snake exit rate may
                                     
                                     
                                      also
                be adjusted in 3 levels (easy, medium and
                                  
                                     
                                    
                    hard) using a dial on the upper panel.
                                         
                                               
                                        ■
Points, hit ratio and reaction speed are         
                                   
                                   
                                     
                                   measurements
                of how many snakes were hit,            
                                    
                                    
                                     
                     percentage of snakes “killed”, and how much time
                it                  
                                     
                                     
                         took to react to snakes.
                These functions encourage             
                                    
                                     
                                 the
                player to improve.
                                         
                                           
 
 
                
                            
 
 
               
             
           
          「Razorback
Revenge!」  
                 
          
            
            『Razorback Revenge!』
              This
“hammer-frog” style game may be used as a supplemental rehabilitation activity,
and was developed to induce increase function of the upper limbs and to provide
stimulation to the brain.
              Just
as with the other products above, the game auto adjusts to the player from the
number and speed measured in the first half of play. At the end of the game,
points, hit rate, reaction speed, and “body age” is also estimated and
displayed, which motivates the player to improve. This game is played seated
for user safety.
              
              ■
Bring the hammer down with both fists on the reckless
                  razorbacks!
                  Improves muscular strength and decision making,
              as     well as widening field of vision. Razorbacks
              appear in a
                  regular rhythm and are timed with LED lighting
              rings.
              ■
Adjustable
Razorback exit speed
                                  
                                            People have different reaction rates, so we have built in       
                                   
                                   
                           3 difficulty levels.
                                  
                                   
                                  There are also 2 different stages: Stage 1 is a warmup,     
                                   
                                   
                                   and
              during stage 2, game speed slowly ramps up to       
                                  
                                   
                                       increase
              exercise intensity.
                                        
                         ■
Newly improved visibilit!
                                     The new game design improves target visibility by        
                                  
                                   
                                      shifting
              the overall cabinet color and game field to 
                                   
                                   
                               white, and
              tilting the field to face the player and        
                                
                                   
                                   
                    improve game concentration. Based on player
                                 
                                   
                                 feedback,
              we also increased hammer handle length by         
                                   
                                   
                              3
              cm and made the hammer heads fatter to enable       
                                 
                                 
                                       access
              to players in wheel chairs.